Lessons Learned from Developing a Bluetooth Multiplayer-Game

نویسندگان

  • Matthias Handy
  • Frank Golatowski
  • Dirk Timmermann
چکیده

Gaming applications in ubiquitous computing environments will be in need of wireless communication facilities. In this paper, we outline advantages and drawbacks of Bluetooth. As a first step, we examine general issues of gaming applications in ubiquitous computing environments. Afterwards, we show how Bluetooth can cope with these issues. Furthermore, we describe two prototype applications: a Bluetooth-based multiplayer card game and a Bluetooth advertising pillar.

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تاریخ انتشار 2004